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Resource Balance

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Kcmathews

Marquis

Posts: 333

Joined: Fri Jul 16, 2010 2:28 pm

Post Fri Sep 03, 2010 2:03 pm

Resource Balance

Haypi needs to rebalance out the demand for resources.
Crops: The balance here is that these are constantly required for maintaining troops. The only change here may be uping the cost of Crops in Troop Training
Stone: Stone is worthless after you finish upgrading your cities. The only Stone Heavy production is Traps and upper level people use towers, if anything at all. I would suggest uping the Stone cost of Training Catapults or possibly tying in Resources in an Attack City to the number of attacks initiated by Catapults. 1 Stone = 1 Attack Per Catapult?
Wood: This is one of the resources that is in constant demand. This is mainly due to the high cost of Wood in Catapult Contruction. This Resource should be left alone
Iron: This is the second Highest Resource in Demand. This is mainly due to the Production Costs of Cavs and Cats. Towers also use a lot of Iron, but for the most part this is minimal in the grand scheme of Troop Building.

Maybe another Defensive structure or a new unit that is heavier in Stone Usage could help right the balance. But for the most part, Stone is a worthless commodity in Haypi.
Another Fix could be booting the inactives from the servers and combining servers of the active players? If they chose this route, I would suggest making it optional to move and if you do, give each player 20 coins per sub when they move so they can relocated their cities within the new server...
Server 9 Expert
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NVSIBLSKLZ

Citizen

Posts: 95

Joined: Wed Aug 25, 2010 7:29 am

Post Fri Sep 03, 2010 2:21 pm

Re: Resource Balance

A lot of your ideas in your second paragraph have been suggested. The balance for rescources is fine with me. However requiring more stone for troops, upgrades and things like that is not a bad idea.
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Lifeline0

Citizen

Posts: 90

Joined: Thu May 06, 2010 6:32 pm

Post Fri Sep 03, 2010 2:49 pm

Re: Resource Balance

Balancing the recources is a good idea but the inactive clearout has been Hammered hard and I'm certain there working on that!:)

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