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code langued for haypi

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Darkon

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Lord

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Joined: Sat Apr 03, 2010 5:34 pm

Location: Canada

Post Wed Sep 15, 2010 4:01 am

Re: code langued for haypi

The app will be made with obj-c, and the server in something else
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kingofbow6

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Joined: Wed Sep 08, 2010 11:37 am

Post Wed Sep 15, 2010 4:05 am

Re: code langued for haypi

Like I said of any1 wants to help... Pm me in forums
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Kevstev

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Posts: 147

Joined: Wed May 19, 2010 5:17 pm

Post Wed Sep 15, 2010 1:47 pm

Re: code langued for haypi

I started working on some stuff yesterday. I banged out a surprising amount of code, I have some basic classes that start the basic design, and started working on a client/server protocol. Hopefully today I will have a server that runs and can accept commands from a client library to login, and possibly download the world map.

From a general structure point of view, I want to mimic a lot of the basic haypi functionality, but expand on some areas- IE more units, more map square types (including tiles with defense modifiers) more complicated battles, and a backend technology that supports moving between servers.

One thing I know that I need that this project will absolutely fail without is a decent gui designer/programmer. I know almost nothing about building guis.

Anyway, the sourceforge project page is here: http://sourceforge.net/projects/haypiremake/

It appears that a stab was taken by these guys: http://www.jleaguechat.tk/
But I posted there yesterday, and there doesn't seem to be a lot going on there.
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