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To make leveling up more exciting

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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Mon Sep 27, 2010 4:42 am

To make leveling up more exciting

There are a couple things that I noticed that are fun in HK when you start playing the game however they only last for a few levels. The two things I have in mind are daily gift and tasks. Daily gifts used to be exciting because you would get tons of money for your level so I think that it should grow along with your level. The exact numbers can be flexible. Also, every time you level up you should receive new random tasks and the difficulty of the task would be based on your level. You could also make it so that the tasks have to be completed before being able to level up. I would prefer the tasks to be challenging so that you have more to focus on than just gaining prestige and enough money for the treasure you need to level up.

Hope these ideas interested you. Please leave a comment. Thanks
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Warwolf45

Citizen

Posts: 91

Joined: Wed Jul 07, 2010 10:55 pm

Post Mon Sep 27, 2010 5:23 am

Re: To make leveling up more exciting

That would be so much work, creating 30-60+ new tasks. It took haypi like a month to develop task number 35.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Mon Sep 27, 2010 12:22 pm

Re: To make leveling up more exciting

i like this idea but like poster above said this would take alot of work and personally there are ideas that i think are more deserving of haypi's time.
im backish i quit the main game atm slowly comeing back forum is a start XD
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Jesusaddic

Baron

Posts: 286

Joined: Mon Aug 09, 2010 11:15 pm

Post Mon Sep 27, 2010 12:38 pm

Re: To make leveling up more exciting

Ok 1. The higher ur lvl the easier it is to make money earlier in the game daily gift was a main sourse but as u lvl up it gets easier to make money
2. I like the idea for more tasks it has been suggested several times before.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Mon Sep 27, 2010 12:42 pm

Re: To make leveling up more exciting

at higher levels it is tons easyer to get money but to get the items themselves is another thing in s1 we have people buying sceptors for 400k money and prestiege i saw someone in an offer to buy for 400k and 50k pres for 1 but my friend sold 2 for 800k for both and 40k pres for both sceptors are like majorly needed crowns r rare as well because we have many dukes and kings... just because we have the money dont mean we can rank up.
im backish i quit the main game atm slowly comeing back forum is a start XD
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Adina329

User avatar

Veteran

Posts: 810

Joined: Fri May 28, 2010 11:28 am

Location: Australia

Post Mon Sep 27, 2010 1:10 pm

Re: To make leveling up more exciting

The tasks are basically just a guide to teach new players the ropes/basics.

I'm not sure a whole chunk of new tasks is the way to go. It may take away from the prestige race which is what makes Haypi what it is.
I would, however, be fully supportive of a few new tasks regarding consecutive wins against equal or higher level enemies, battles fought without withdawing, Head-on confrontations (ie, no hunting) and the like.

I think those would not take away from the prestige race, but add to it exponentially :)
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Mon Sep 27, 2010 3:19 pm

Re: To make leveling up more exciting

Yeah i get what you're saying. I just would like something else to work on. Like "oh i've got to work on capturing 2 level 8 forts" i would like to make haypi more active in terms of using your army to complete tasks
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Deshawn

Beginner

Posts: 69

Joined: Mon Aug 16, 2010 9:10 am

Post Fri Oct 01, 2010 3:19 am

Re: To make leveling up more exciting

You know this creates a loop? Not to mention the time it would take to program this. Once players are done with the new tasks then it will be the same again. Especially for high leveled players as these new task would be childs play for them. I don't think that daily gift should rise with level, it is fine the way it is.
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Fri Oct 01, 2010 4:23 pm

Re: To make leveling up more exciting

What do you mean create a loop? Obviously the difficulty would increase with tge level. The tasks wouldnt be noob tasks.
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M1lkman!

User avatar

Beginner

Posts: 65

Joined: Wed Sep 22, 2010 7:36 pm

Post Sun Oct 03, 2010 10:15 pm

Re: To make leveling up more exciting

The idea about the daily gift growing with your level is good though as 4k money is alot! for a new player but when you need over 200,000 money just to upgrade a tech 4k doesnt seem to be so much anymore.
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