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Haypi needs an in-game change

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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Wed Sep 29, 2010 1:14 pm

Re: Haypi needs an in-game change

I don't need to put detail into the idea unless it gets some real popularity.

Try playing the game "1066" for the pc. You can just look it up. You'll understand what I mean if you play this game for a little bit.

5% of their total gold

Yes, I had said that players should be able to fight together. So I was hoping you would put two and two together. The fort would be of more value too. Like it would give income to the guild but much higher than it is now and it would provide a base of attack. Each player applies their own stats to their own army, with a bigger battle feild that I suggested there would be room for tactics like having all your cav attack down one side (play 1066 and you'll see). I think that there should not be a limit to how big a group attack should be because then that would make fir some huge amd awesome battles. When you attack it would say something like this "people from your alliance are also attacking this person do you wish to combine your armies? Yes/no?"

I'm a costumer of haypi not a babysitter. I'm not gonna fix it for them.
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Deshawn

Beginner

Posts: 69

Joined: Mon Aug 16, 2010 9:10 am

Post Thu Sep 30, 2010 8:01 am

Re: Haypi needs an in-game change

I wasn't asking about the limit of how big the group could be or if players should be able to fight together, but how many people can garrison in a fort, and why they should they be able to do this. Honestly, this idea is very useless. There would be no point it. Yes, it would make it easier to bring down players with a massive army, but the likelyhood that you're gonna get your alliance to garrison in a fort, be online all at the same time that someone accidentally left their troops out, AND attack a player in time is not very likely. ALSO, everyone would need the same amount of speed -if their own stats are applied to their own armies- so they can all hit at the same time.

As for the market problem, suggest something else that doesn't involve the market - your suggestion also would allow abuse by big players who could begin to control the market even further. The Alliance War system is said to be in place which is suppose to help it. No one is asking you to babysit the market, but why not take up for it? You're having a problem with the players who keep dumping. Your market will never go up unless you take action. Don't depend on Haypi to try and fix it.

As for this alliance bank idea. It has been suggested before. I think Haypi will work on it, since it has been suggested numerous of times.
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Fri Oct 01, 2010 4:32 pm

Re: Haypi needs an in-game change

Being able to garrison a fort would allow you to move alliance armies around the map somewhat like moving a city but the whole alliance can do it and you dont get to choose exactly where you want to be.

If you properly understood how my market suggestion works you would understand that it can not be abused.
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ledemigod

User avatar

Marquis

Posts: 472

Joined: Sat Apr 03, 2010 12:27 am

Post Fri Oct 15, 2010 7:13 am

Re: Haypi needs an in-game change

Bump for the heck of it.
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