Musings
Something I think would be helpful if the Actions list were prioritized by first attacks (attacking then attacked), followed by dispatch actions, next hunts I believe that hunts are currently grouped by city, but if not, then grouped by city, and finally resource transports.
Another idea I would like to see is listing the oases in order of occupation. While I see the idea of more or less randomly placing oases in the list, I would be more helpful to know which oasis to expect to decrease its level first. I've resigned oases to look a moment later and realize the one I kept was the "weaker" one.
Final idea for the day, increase the number of Market slots based on level. It's harder for a higher level player who is making ample resources to make adequate use of the market when several slots may (likely are) filled with high-priced crop to stave off starvation. The number of market places should certainly increase with the level of the player to assist in crop storage as well as money=making abilities.