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Science(New General Attribute)

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sgadbois96

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Post Tue Oct 12, 2010 10:49 pm

Science(New General Attribute)

I believe that a new attribute named science would be a nice addition to the 4 already present general attributes. I think that science would be a nice idea that would work the same as speed. Except science would speed up techs and make them slightly more effective for each attribute point added to the science attribute.
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DrizzyBabe

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Post Tue Oct 12, 2010 10:59 pm

Re: Science(New General Attribute)

That sounds like an awesome idea, I like it.
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Vayneglory

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Post Tue Oct 12, 2010 11:00 pm

Re: Science(New General Attribute)

I prefer the general RPG terms. Instead of Science I'd call it Intelligence x.x
Regardless it's a good idea in my opinion.
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DrizzyBabe

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Post Tue Oct 12, 2010 11:02 pm

Re: Science(New General Attribute)

Lolol intelligence would be more fitting
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Bluehair

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Post Wed Oct 13, 2010 3:43 pm

Re: Science(New General Attribute)

I do like the idea, and think it would be a great contribution.

Would be nice to be able to get my techs to upgrade fast, would this include upgrading buildings as well or?
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Vayneglory

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Post Wed Oct 13, 2010 3:48 pm

Re: Science(New General Attribute)

Main Building already increases building upgrade speeds. And as a matter of fact I believe VIP cuts Tech upgrade times in half.
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Kcmathews

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Post Wed Oct 13, 2010 4:09 pm

Re: Science(New General Attribute)

I love this idea. As I've said in previous posts, they really need to balance out the stats a little more. Currently, Speed is the godly stat because it affects everything form building times, to movement times, to attack speed, to First Strike in battle.
It's gotten to the point that if you don't have Max Speed, Max March Tech, and Max Items, you can't compete at all. It'd be nice if they balanced them a little more and put some more importance on Attack and Defense and maybe make Fortune a calculatable statistic instead of complete random.
Adding in another Statistic that spreads out the skills even more would be GREAT!
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sgadbois96

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Post Wed Oct 13, 2010 7:50 pm

Re: Science(New General Attribute)

Good point intelligence is much more fitting and yes it could cut upgrade and troop train times slightly for each point added...it would basically separate army speed from building speed...maybe slightly more accurate scouts? That would involve a big change in the way scouts work and I proposed a new option for that in an earlier post.
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ledemigod

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Post Fri Oct 15, 2010 6:00 am

Re: Science(New General Attribute)

Great idea. Does Haypi have the time/willingness to implement new gameplay elements? Nope. I'm not sure how many suggestions are even plausible at this point...
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sgadbois96

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Post Sun Oct 17, 2010 8:26 pm

Re: Science(New General Attribute)

well i think that if we at least throw them out there the best ideas may be implemented eventually...even if it is in like a year
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