Quest and monster raids
Quest should involve single player quest and alliance quest...
I haven't put much thought into single player quest but an idea should be easy to come up for that...As for alliance quest I was thinking that there was like a fort boss(lvl1-10) there would only be like 1 of each lvl fort on each server for example only 1 lvl 10 boss and this goes for each lvl fort in order to reduce alliances from getting mass exp(abusing it)...anyways it would work like this each member in the alliance would donate numbers of troops in the alliance barrack the troops from the alliance barrack can only be used to atk the boss forts once u add u can't take out so after u think uve had enough u atk the boss fort for the players who add troops they can view the battle and they earn pres at the end if the battle is won and also gain drops which maybe rare etc...this quest allows trading between the members who took part in the quest...I don't know what developers should add to these forts whether countless troops like regular forts have or new creatures...but this battle shouldn't be easy for members it should be hard depending on lvl...Communication between different alliances should be done for these fort bosses...Also the game should take note of people who jumps from alliance to alliance for this quest...
about monster raids there should be times where the server decides to atk players (not everyday) maybe it can happen twice a month or what ever seems to be best...This is just to greet players and give them a lil pres...monster raids shouldn't be hard it I was thinking troop sizes of lvl 1-9 oasis...most players can handle this and for those who can't just be prepared...
I'm in a hurry typing this so I'm not putting my thoughts in a well layed out manner...so yeah thats the idea of this suggestion