Capture the Flag
27 posts
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Any more feedback? Come on people!
Re: Capture the Flag
So it is basically attacking everyone that isn't on your team for a hope of capturing a flag? Sorry, sounds a bit odd, maybe you can explain it to me a bit better.
Re: Capture the Flag
Actually they could cheat by having more then one acct on that server and gettin 2+ on different team so they could ask their team who has the falg u should make it where not even the person that has the flag know till they get beat and it says u lost the flag(PS I didn't know if this is what u meant or u wanted the person to know when u said that so I just typed anyway)
Re: Capture the Flag
I would have taken you seriously, until I noticed you spelled copyright wrong...
Oh wellz, this probably, MOST LIKELY, won't happen, because they'd have to program it, test it, while focusing on their future non haypi games, and patching and improving their current game.
Release Date: December 23st, 2032.
Oh wellz, this probably, MOST LIKELY, won't happen, because they'd have to program it, test it, while focusing on their future non haypi games, and patching and improving their current game.
Release Date: December 23st, 2032.
Re: Capture the Flag
Mr.Loz wrote:There should be a new type of contest that can be just for each server or worldwide but this is how it works:
There are 2 or 4 teams on a map of 600 x 600 and the teams are piled all on each side/corner (depending on how many teams). Each individual starts out with 5k cavalry and everyone has 1000 speed atribute. What you must do is attack the other team(s) players in order to find the flag which is hidden in one of the player's cities (random player). Then when you find it, you get a point. The first team with 10-50 points (depends how long the contest is) wins the game. You can't buy coins but you have unlimited crop (nothing is consumed), otherwise everything is the same. The winning team can get prizes such as coins for the account they use.
I think this is a great Idea because it moves away from "cheating" such as buying excessive coins, feeding, and rigging that happens in PvP. I can't see a way that people could cheat here because no one know where the flags are and everyone has equal opprotunities. I understand that my idea probably has a few flaws because I literally made it up as I was typing. So give any suggestions that you think would make my idea better! Thanks!
© 2010 Copywrited by SovietDigi Inc.® in partnership with Lozamon Inc.®
You may or may not like this idea, but what if each person was given 150 attribute points to use however they like, an army buildable/customizable however they like up to 20k crops per hour, given 7 oasis's of their type of choosing, and skill points up to 80 points. They can build more, but start with this.
What if, also, the flag was a sub city and there were teams. Here everyone only gets one city though. every time a city is captured, the alliance you're in gets 1 point. The grid is 400X200, only players of rank 1000+ on the servers can enter, and it lasts until an alliance gets 10 points or 1 week. The oasis's don't diminish, your main city cannot be taken. It's purely each persons setup v.s. the other and a teamwork effort.

The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102
Advanced Guide
Prestige Chart
Crops/Scouting
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102
Advanced Guide
Prestige Chart
Crops/Scouting
Re: Capture the Flag
SauskeX wrote:Actually they could cheat by having more then one acct on that server and gettin 2+ on different team so they could ask their team who has the falg u should make it where not even the person that has the flag know till they get beat and it says u lost the flag(PS I didn't know if this is what u meant or u wanted the person to know when u said that so I just typed anyway)
I mentioned in the explanation (I'm sure) that NO ONE knows where either flag is. One person could be carrying it and wouldn't even know. This makes it so the persons main goal is making sure they win battles just in case they have the flag. What also is explained is that the flag changes carrier every time it is captured.
Re: Capture the Flag
Erraven wrote:You may or may not like this idea, but what if each person was given 150 attribute points to use however they like, an army buildable/customizable however they like up to 20k crops per hour, given 7 oasis's of their type of choosing, and skill points up to 80 points. They can build more, but start with this.
What if, also, the flag was a sub city and there were teams. Here everyone only gets one city though. every time a city is captured, the alliance you're in gets 1 point. The grid is 400X200, only players of rank 1000+ on the servers can enter, and it lasts until an alliance gets 10 points or 1 week. The oasis's don't diminish, your main city cannot be taken. It's purely each persons setup v.s. the other and a teamwork effort.
you have two great ideas here. The first would make an excellent ammendment to my own descrition. The second however can be made into a new game. If you let me, I can expound on your description and make another game type that can be used as well.

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