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Oasis

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Thranton

Newbie

Posts: 6

Joined: Tue Oct 19, 2010 12:53 am

Post Mon Nov 01, 2010 2:25 am

Oasis

Okay i don't know if anyone has this problem but it's starting to REALLY tick me off and i figured out a way to solve the issue with a little update to the game.. When ever i log into the game, doesn't matter what time of day, i always have one person on who doesn't care about the game but cares about ticking people off, attacking my oasis with 1 infantry.. Ya ONE, therfor me ending up with -20k crop overnight. I think that we should be able to build or place traps amongst our oasis's for a more expensive cost then what they usually are. Also have the resources that are being used to create the traps be used from either our main base, the base with the most resources, or our choice. These traps would of course dissapear if either you resigned the oasis, lost the oasis, or the oasis went down to level 0. I think this would be a great addition to the Haypi game and should be implented immediately.. What do you guys think?

Quick Recap:
1) Guy is really ticking me off
2) Traps/Turrets in Oasis/Forts.
3) Traps/Turrets would dissapear if
Oasis reached 0
Oasis/Fort was lost
Oasis/Fort was resigned
4) Traps/Turrets would cost extra then the Traps/Turrets from bases
5) Resources to build such Traps/Turrets would come from either:
Main Base
Base of choice
Base with most resources
6) What do you guys think?
7) This guy is really annoying.

This is T, have a great day!
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Vayneglory

User avatar

King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Mon Nov 01, 2010 2:27 am

Re: Oasis

Just dispatch troops to the Oasis/Fort to defend it. Starving is part of the game and a very useful strategy to be completely honest.
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Thranton

Newbie

Posts: 6

Joined: Tue Oct 19, 2010 12:53 am

Post Mon Nov 01, 2010 2:32 am

Re: Oasis

Yes i get this but it's just tedious when when ever i look at my game some level 1 guy is attacking my oasis..
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Hubbablue

Baron

Posts: 268

Joined: Fri May 28, 2010 4:37 pm

Post Mon Nov 01, 2010 2:47 am

Re: Oasis

I agree with vayne. I don't tend to starve people, as I view it as a way of avoiding a fight, but otherwise, in war and people have more troops, I starve em.
Hubbaboom- s73- ACTIVE
Hubbared- s27- INACTIVE
Hubbagreen-s101- NOT ACTIVE
Hubbablue-s101- RARELY ACTIVE
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Vayneglory

User avatar

King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Mon Nov 01, 2010 3:00 am

Re: Oasis

So if a level 1 is attacking with 1 Infantry keep 1 cat at your oasis.
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Thranton

Newbie

Posts: 6

Joined: Tue Oct 19, 2010 12:53 am

Post Mon Nov 01, 2010 3:45 am

Re: Oasis

Yes i know 1 cat.. but people go looking for troops in bases and such.. well at least i know i do.. Lol
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Vayneglory

User avatar

King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Mon Nov 01, 2010 3:58 am

Re: Oasis

Then don't complain about losing your oasis if you can't handle losing 10 prestige.
ImageImage
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kaedemi011

Newbie

Posts: 23

Joined: Thu Oct 21, 2010 5:35 am

Post Mon Nov 01, 2010 7:44 am

Re: Oasis

That guy was doing is called "cropping" and its a dirty way of getting an oasis. What you can do is dispatch troops, 1 to 9 cats per oasis. That low level guy should not be able to scout it unless he is super rich and got maxed tech. But beware of those high leveled players who also scout oasis (But I don;t think they will waste their time for less than 100 prestige).

Also.... try to explain... maybe he is a new in a game and does not know the protocols... :)
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Andoru

User avatar

Newbie

Posts: 23

Joined: Fri Sep 17, 2010 10:57 pm

Post Mon Nov 01, 2010 8:00 am

Re: Oasis

I could understand them implementing the ability to create traps and turrets for forts maybe, but not oases as forts never change but oases level down constantly. My tip would be this: Capture your crop much further away so that when he looks for it, it would require a lot more effort to find and he most likely wouldn't bother.
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kaedemi011

Newbie

Posts: 23

Joined: Thu Oct 21, 2010 5:35 am

Post Mon Nov 01, 2010 12:11 pm

Re: Oasis

Andoru wrote:I could understand them implementing the ability to create traps and turrets for forts maybe, but not oases as forts never change but oases level down constantly. My tip would be this: Capture your crop much further away so that when he looks for it, it would require a lot more effort to find and he most likely wouldn't bother.



I totally agree with the fort's traps/turrets idea because its hard to occupy level 9 and 10 forts...then to be taken away by someone easily and I also agree for the oasis...since I usually resign it everyday so it's a waste of resources to put traps/turrets in it. :D

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