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Haypi kingdom guid must read

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Silence123

Newbie

Posts: 8

Joined: Thu Oct 21, 2010 4:12 am

Post Thu Nov 18, 2010 2:08 am

Haypi kingdom guid must read

          OCCUPYING PLACES

Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000

Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500

       TERMINOLOGY IN HAYPI

Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000

         LEVELING UP IN HAYPI

Lvl      Req         Branch Oasises Forts
1        0                     0         1         0
2        200                 0         1         0 
3       630                  0          2         0
4    1150-nugget       1          2         1
5        2k                   1          3         1
6        3.6k                1          3         1
7   6.5k-nug-gem      2          4         2
8       11.5k               2          4         2                                  
9       20k                  2          5         2
10   35k-gem-med    3          5         3
11        65k               3          6         3
12       115k              3          6         3
13   200k-med-scep  4          7         4
14       360k              4          7         4
15       650k              4          8         4
16    1.15M-3scep    5          8         5
17         2M              5           9        5
18        3.6M             5           9        5
19  6.5M-2scp-2crwn 6          10       6
20  11.5M-4scp-4Crn 6          10       6         
           
           WAR FACTS

Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Range for catapults 
Shooting range   Level tech 
1100                 0
1116                 1
1132                 2
1148                 3
1164                 4
1180                 5
1196                 6
1212                 7
1228                 8
1244                 9
1260                 10
1300                 Lvl 9 turrets
1350                 Lvl 10 turrets
===============================
Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.               5000
===============================
Lvl of Fort      Output hour
1.                   $20
2.                   $40
3.                   $60
4.                   $80
5.                   $100
6.                   $120
7.                   $140
8.                   $160
9.                   $180
10.                 $200
          
             GENERAL FACTS

You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==============================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.

For lower levels I would not suggest not training troops until at least 1st Baron it\\\'s to difficult and not worth the resources that are so precious at that time. 

For more Experienced players I would suggest using the market place as a sort of stock market. I have bought nuggets for 10k and turned around and sold them for 28k.

Secret Warehouse: Some of the more clever players may already know this if your full of resources but want more  for training upgrades etc. later then go to the market set the amount for storage and set or a ridiculously high price. Nobody will buy it and you can cancel the contract later to regain your resources.

Upgrade your resource makers as much as possible so shoot out more for other various upgrades.

Hope this helps - Silence123., areginal maker MFj
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Adina329

User avatar

Veteran

Posts: 810

Joined: Fri May 28, 2010 11:28 am

Location: Australia

Post Thu Nov 18, 2010 2:19 am

Re: Haypi kingdom guid must read

Just so you know, there's a typo in the thread title :)
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Vayneglory

User avatar

King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Thu Nov 18, 2010 2:23 am

Re: Haypi kingdom guid must read

That and guides go here.

You know as a mod you can fix the typo o.O
ImageImage
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Backburner

Marquis

Posts: 324

Joined: Thu Nov 11, 2010 5:18 am

Post Thu Nov 18, 2010 2:24 am

Re: Haypi kingdom guid must read

As for how much Level 10 turrets and Traps kill, wouldn't that depend on your defense as well. Is the figure for if there is no defensive boost or max defense?
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Vayneglory

User avatar

King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Thu Nov 18, 2010 2:26 am

Re: Haypi kingdom guid must read

The numbers to occupy a fort are wrong as well. Never seen more than 10,000 cats used to take a level 10 fort.

It would depend on your attack and their defense.
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Adina329

User avatar

Veteran

Posts: 810

Joined: Fri May 28, 2010 11:28 am

Location: Australia

Post Thu Nov 18, 2010 2:27 am

Re: Haypi kingdom guid must read

Vayneglory wrote:That and guides go here.

You know as a mod you can fix the typo o.O


Yes, I realise that.
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Backburner

Marquis

Posts: 324

Joined: Thu Nov 11, 2010 5:18 am

Post Thu Nov 18, 2010 2:40 am

Re: Haypi kingdom guid must read

Yes the number for occupy forts are very very conservative, I would imagine anyone who is at the stage to take down level 10 forts will have decent techs and stats.

If they go all speed then their attacks may be weak, 14k cats might be a good conservative figure.

At high attack and range then 10k cats are more than enough.
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Lord_Phill

User avatar

Beginner

Posts: 61

Joined: Mon Oct 25, 2010 4:51 pm

Post Thu Nov 18, 2010 11:41 am

Re: Haypi kingdom guid must read

A much more thorough analysis of what goes into a fort attack is here:

http://haypi.com/forum/viewtopic.php?f=59&t=6003

The list above (which is oft quoted and reposted) assumes inconsistent techs & attributes ... for some reason.
Server 13: Lord_Phill
Alliance:
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Iamsilver1

User avatar

Beginner

Posts: 32

Joined: Wed Jan 05, 2011 2:59 am

Location: Server20

Post Fri Jan 07, 2011 1:55 am

Re: Haypi kingdom guid must read

Hi silence
Weegee knows all
[.] [.]
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Iamsilver1

User avatar

Beginner

Posts: 32

Joined: Wed Jan 05, 2011 2:59 am

Location: Server20

Post Wed Jan 26, 2011 8:29 pm

Re: Haypi kingdom guid must read

Edit of mfjs original
Guide
          OCCUPYING PLACES
Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500

Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700

Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000

Lvl of Fort      Output hour
1.                   $20
2.                   $40
3.                   $60
4.                   $80
5.                   $100
6.                   $120
7.                   $140
8.                   $160
9.                   $180
10.                 $200

       TERMINOLOGY IN HAYPI

Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000

         LEVELING UP IN HAYPI

Lvl      Req         Branch Oasises Forts
1        0                     0         1         0
2        200                 0         1         0 
3       630                  0          2         0
4    1150-nugget       1          2         1
5        2k                   1          3         1
6        3.6k                1          3         1
7   6.5k-nug-gem      2          4         2
8       11.5k               2          4         2                                   
9       20k                  2          5         2
10   35k-gem-med    3          5         3
11        65k               3          6         3
12       115k              3          6         3
13   200k-med-scep  4          7         4
14       360k              4          7         4
15       650k              4          8         4
16    1.15M-3scep    5          8         5
17         2M              5           9        5
18        3.6M             5           9        5
19  6.5M-2scp-2crwn 6          10       6
20  11.5M-4scp-4Crn 6          10       6         
           
           WAR FACTS

Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Range for catapults 
Shooting range   Level tech 
1100                 0
1116                 1
1132                 2
1148                 3
1164                 4
1180                 5
1196                 6
1212                 7
1228                 8
1244                 9
1260                 10
1300                 Lvl 9 turrets
1350                 Lvl 10 turrets
          
             GENERAL FACTS

You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==============================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.

For players I would suggest training troops up to 100/50/0/50 until u can easily save them it's not worth starvation so u lost a lot of recs.

For players who have a ton of recs sell recs in market at high prices so u have extra if needed.

Upgrade your resource makers and warehouse as much as possible so shoot out more for other various upgrades.

Techs

Cheapest
Scout/March/Attack/Defence
Medium
Wood/Stone/Iron
Priciest
Trap/Turret/Crop/Shooting

Hunts
1. The more troops you send to hunt and the faster the troops march, the better harvest you may get.
2. Theoretically, the longer you troops hunt, the better harvest you may get. If the troops hunt for 8-12 hours, you may get extraordinary harvest.
3. The higher your fortune value is, the better harvest you may get. 
4. If you hunt on an oasis which has just been hunted by another player, the possibility of harvest may be low. If you happen to hunt on an oasis which has just been hunted by another player, the possibility of harvest may be low. If you happen to hunt on an oasis which is untouched for long, the possibility of harvest may be high.
5. If u hunt for over 12 hours, harvest can be bad.
Inf is best for treasures such as gems
Cavs are best for money

Hope this helps 
Weegee knows all
[.] [.]

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