Re: Warp loop
Yodac wrote:People would be more interested in life, if life gave more interest in them
FOR SUPPORT: Ask me a Q.

Vayneglory wrote: Post count doesn't matter, quit bragging about it
Yodac wrote:People would be more interested in life, if life gave more interest in them
Vayneglory wrote: Post count doesn't matter, quit bragging about it
Conqueror
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Joined: Sun Jan 16, 2011 3:59 am
Location: Haypi Forums, Server 79 and Dragon S2 O.o
Yodac wrote:People would be more interested in life, if life gave more interest in them
Vayneglory wrote: Post count doesn't matter, quit bragging about it
Taem96 wrote:Why in the world would this be a glitch?
There is nothing glitchy about it!
The tactic takes advantage of the nature of forts and oases that the programmers programmed into the game since it was first released. There's nothing strange about why this works, and this is exactly why I posted what I posted when this thread first started.
There are certain tactics that the world just isn't ready to learn about. Makes me think about how my troops starve in dispatch now cuz support decided it would be a good way to deter cloning troops. Rather than fix the glitch of troop cloning, they altered the game mechanics instead in an effort to make it harder for cheaters to keep those troops alive..... But in the end, all the good generals and tacticians who develop cool strategies are the ones who suffer. Cheaters are still cloning troops after all......
Yodac wrote:People would be more interested in life, if life gave more interest in them
Vayneglory wrote: Post count doesn't matter, quit bragging about it
Yodac wrote:People would be more interested in life, if life gave more interest in them
Vayneglory wrote: Post count doesn't matter, quit bragging about it
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