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Quest and monster raids

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Bashment

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Posts: 2

Joined: Fri Jul 23, 2010 7:30 pm

Post Thu Oct 21, 2010 9:23 pm

Quest and monster raids

I think the developers should add quest for one it will make players a bit more active and also help many players who can't gain pres by scouting...Face it it's becoming more harder to find people with troops out nowadays<---and I'm not talking about everyone for some it maybe easy and for some its hard.

Quest should involve single player quest and alliance quest...
I haven't put much thought into single player quest but an idea should be easy to come up for that...As for alliance quest I was thinking that there was like a fort boss(lvl1-10) there would only be like 1 of each lvl fort on each server for example only 1 lvl 10 boss and this goes for each lvl fort in order to reduce alliances from getting mass exp(abusing it)...anyways it would work like this each member in the alliance would donate numbers of troops in the alliance barrack the troops from the alliance barrack can only be used to atk the boss forts once u add u can't take out so after u think uve had enough u atk the boss fort for the players who add troops they can view the battle and they earn pres at the end if the battle is won and also gain drops which maybe rare etc...this quest allows trading between the members who took part in the quest...I don't know what developers should add to these forts whether countless troops like regular forts have or new creatures...but this battle shouldn't be easy for members it should be hard depending on lvl...Communication between different alliances should be done for these fort bosses...Also the game should take note of people who jumps from alliance to alliance for this quest...

about monster raids there should be times where the server decides to atk players (not everyday) maybe it can happen twice a month or what ever seems to be best...This is just to greet players and give them a lil pres...monster raids shouldn't be hard it I was thinking troop sizes of lvl 1-9 oasis...most players can handle this and for those who can't just be prepared...

I'm in a hurry typing this so I'm not putting my thoughts in a well layed out manner...so yeah thats the idea of this suggestion
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kaedemi011

Newbie

Posts: 23

Joined: Thu Oct 21, 2010 5:35 am

Post Fri Oct 22, 2010 6:44 am

Re: Quest and monster raids

This is a nice idea... it's beginning to be boring when you reach aroung lvl14 due to the high amount of prestige needed and not all were lucky to find troops... Killing troops and rebuilding are beginning to be everyday routine... I agree with this one. :)
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Marcus6189

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Posts: 29

Joined: Tue Aug 31, 2010 6:16 pm

Post Fri Oct 22, 2010 7:25 am

Re: Quest and monster raids

I Like this idea, it's pretty cool! Only problem is the amount of work haypi would have to put into this would be enourmous and im not sure that they would do this. But Nice idea, reminds me a bit of the classic RPG which is good.
Thx
Marcus
Level 14 Server 10
Leader Of Archangel ( Rank 14)
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kaede-ds

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Posts: 20

Joined: Mon Oct 25, 2010 8:16 am

Post Tue Feb 08, 2011 7:24 am

Re: Quest and monster raids

I was thinking about this again after the merge. The game is pretty stagnant now as the only thing you can do is to attack pple or get attacked. Otherwise just build and build and build, feed and feed and feed. It gets monotonous.

All we need is a new option in the task or alliance tab where maybe someone in an alliance can summon a monster or some huge battalion of skeleton army which you need to defeat within a limited number of hours.

The summon needs treasures to be enabled and everyone in the alliance can chip in to help summon.

The summoned monster/army could be in a city randomly built on the map so everyone has a equal chance of being too near or too far from it. Making it more difficult to complete. Of course 5 attacks a day still stands.

Battle would be a lot different from the standard one though. Or it could be the conventional battle but you get to choose your opponent size(unscoutable) from a range of different types of smaller groups of troops in the city.

After the battle is over, the one who chips in the most damage could get the most prestige or better loot from the win. This way, at least we do get something to do everyday instead of just finding players to attack.

As this might make the game less competitive between players, it must be rather hard to make summons, otherwise everyone will just feast off them, and not play the scouting game.

There would be a lot of work to get it done but it could do a little bit to help levy the boredom.
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 08, 2011 8:45 am

Re: Quest and monster raids

kaede-ds wrote:All we need is a new option in the task or alliance tab where maybe someone in an alliance can summon a monster or some huge battalion of skeleton army which you need to defeat within a limited number of hours.



to be honest this is not appropriate to haypi really and is a little farfetched, haypi is a simple game to learn but a hard game to master. this does not fit in with the haypi theme but could be introduced into a different game
how do you let people know if your hot cakes are selling well?

Nathan05
S106

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